Tiles Alive
The Dungeon has immobilised all Monsters within its deep Rooms. Without Monsters, the adventure business has come to a standstill. You must descend into the Dungeon's depths to free the Monsters and bring back mass tourism.
A roguelike created for the 2022 7DRL game jam
I created the complete game during the 2022 7DRL Game Jam in 7 days with actual 94 hours spent. I used "Unity" Game Engine, "DoTween" tweening, Music by "DarkFantasyStudio", SFX from Miscellaneous and "Special Elite" font. I coded everything specific to the game during the game jam. I used my own developed code libraries: Debug/Trace, Playfield/ Grid Dimensions Manager, Directions Extensions, Pooling, Random Extensions, Vector2Int Extensions, Queue, Generic Game Loop. I created all graphics during game jam.
Tiles Alive Concept
- Procedural grid based/ "virtual character set" room generation, with increasing difficulty, where there is always a path from start to exit and all items are initially reachable
- Turn based movement of single character with stamina decay, where Monsters have to be collected instead of hack'n'slashed
- Dungeon rooms are the enemies, by changing dynamically, but the full rooms and all information is presented to player
- Status as numbers, but no RPG character development
- High fantasy (Dungeon, Monsters, ... that's it, and some magical dynamics)
Limitations of the 7DRL Game Jam version
- Seems in the WebGL version the "keep dice" option does not work, sorry!
- Seems in the WebGL version that F12 (next room) triggers developer tools in some browsers, just close them before proceeding.
- Limited balancing of food, tiles alive (raise, sink, move)
- There are cases, where the room destroys items/ monsters, which cannot be avoided by player
- There are (seldom) cases, mostly in later rooms due to the room dynamics, which make the room unsolvable
- Best score and room are not persisted for another game start
- Very seldom non reproducible bugs, which freeze the game or lead to looping behaviour
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Rafael |
Genre | Role Playing |
Made with | Unity |
Tags | Seven Day Roguelike Challenge, Roguelike |
Comments
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I really like the movement system here!
Thank you for playing and for the feedback!
Congratulations on making a whole game in only a week!
The tiles are pretty and the music is nice for chilling and thinking about my next move. It took me a while to figure out that the left-most die determined the distance I'd move, and that I could collect things by sliding through them, not just landing on them.
Thank you for playing and for the feedback! Yes, i think for an updated version I have to make the UI (what the dice are etc.) and the mechanics a bit clearer in some intro rooms.
Fun and interesting game. I fell in a hole and died!
Thank you for playing the game. It was a version just before releasing to the 7DRL game jam.