The Dungeon has immobilised all Monsters within its deep Rooms. Without Monsters, the adventure business has come to a standstill. You must descend into the Dungeon's depths to free the Monsters and bring back mass tourism.

A roguelike created for the 2022 7DRL game jam

I created the complete game during the 2022 7DRL Game Jam in 7 days with actual 94 hours spent. I used "Unity" Game Engine, "DoTween" tweening, Music by "DarkFantasyStudio", SFX from Miscellaneous and "Special Elite" font. I coded everything specific to the game during the game jam. I used my own developed code libraries: Debug/Trace, Playfield/ Grid Dimensions Manager, Directions Extensions, Pooling, Random Extensions, Vector2Int Extensions, Queue, Generic Game Loop. I created all graphics during game jam. 

Tiles Alive Concept

  • Procedural grid based/ "virtual character set" room generation, with increasing difficulty, where there is always a path from start to exit and all items are initially reachable
  • Turn based movement of single character with stamina decay, where Monsters have to be collected instead of hack'n'slashed
  • Dungeon rooms are the enemies, by changing dynamically, but the full rooms and all information is presented to player
  • Status as numbers, but no RPG character development
  • High fantasy (Dungeon, Monsters, ... that's it, and some magical dynamics)

Limitations of the 7DRL Game Jam version

  • Seems in the WebGL version the "keep dice" option does not work, sorry!
  • Seems in the WebGL version that F12 (next room) triggers developer tools in some browsers, just close them before proceeding.
  • Limited balancing of food, tiles alive (raise, sink, move)
  • There are cases, where the room destroys items/ monsters, which cannot be avoided by player
  • There are (seldom) cases, mostly in later rooms due to the room dynamics, which make the room unsolvable
  • Best score and room are not persisted for another game start
  • Very seldom non reproducible bugs, which freeze the game or lead to looping behaviour

Download

Download
Tiles Alive v1.0 (7DRL version) - Win.zip 34 MB
Download
Tiles Alive v1.0 (7DRL version) - Mac.zip 34 MB

Comments

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I really like the movement system here!

Thank you for playing and for the feedback!

Congratulations on making a whole game in only a week!

The tiles are pretty and the music is nice for chilling and thinking about my next move. It took me a while to figure out that the left-most die determined the distance I'd move, and that I could collect things by sliding through them, not just landing on them.

Thank you for playing and for the feedback! Yes, i think for an updated version I have to make the UI (what the dice are etc.) and the mechanics a bit clearer in some intro rooms.

Fun and interesting game.  I fell in a hole and died!

Thank you for playing the game. It was a version just before releasing to the 7DRL game jam.